Future Shock: W2 + E3 = ROCK
I wrote a column for The AV Club about my trip to E3, and it hit the web about an hour ago. It's my first foray into my version of gonzo journalism, and I'm really happy with the way it came out.
Take the largest video arcade you remember from your childhood. Now quadruple its size, put it in the middle of Shibuya Crossing, dim the lights, and crank the volume to 11. Toss in a bunch of celebrities, charge $300 for a stale slice of pizza and a soda, crank the volume up to 11 one more time, and you've got E3: the Electronic Entertainment Expo.
E3 started during the halcyon '90s, when Pets.com ruled the world. Now every May, gaming giants like Nintendo, Microsoft, Sony, and Sega gather at the Los Angeles Convention Center to present their newest hardware and software releases to a very select audience: about 30 percent entertainment media, 5 percent distributors, and 65 percent people who have managed to scam press passes so they can spend a day playing video games and checking out booth babes (who this year are required to wear nothing more revealing than miniskirts—the trade-show equivalent of burkas).
[. . .]
Four televisions, eight guitars, and a small crowd stood beneath a mockup that looked remarkably like a concert stage. I could hear Kiss' "Strutter" being played with varying degrees of proficiency as Gen-Xers rocked out in the highly anticipated co-op mode.
"Hey, isn't that Guit—" Spencer asked.
"Muh… guh… huh…" I answered, walking on autopilot to the front of the booth.
"Hi, I'm Wil Wheaton," I said, "and I love your game." Probably not the most professional way to introduce myself, in retrospect. "I'm writing about Guitar Hero II for The A.V. Club."
I feel really good about this column, and I'm really happy that the type of writing I've perfected over the years on my blog earned a spot in an actual print publication.Oh, and if you think it's worthy: digg story. Thanks!
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