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May 31, 2006

West Coast - I'm on WPT tonight

Wil_wpti1_1
I
just found out that I'm on the World Poker Tour on the Travel Channel tonight. It's the WPT Invitational from Commerce Casino, where I outlasted all the other celebrity players and finished 23rd to land $10,000 for City of Hope. I doubt I'll get much screen time, but my friend Burns! just called Anne to tell her that he saw me.



So . . . now you know! If anyone gets an mpeg or something, let me know and I'll link it up.



Update: WWdN:iX reader Andrew sent me the following captures:



XviD (9 MB)



mpeg2 (30MB)



It 's a great segment. I got a lot more camera time than I expected, and so did Darwin!  If anyone wants to seed .torrents, let me know and I'll update again. Thanks, Andrew!



(image via Dr. Pauly)

May 23, 2006

Future Shock: W2 + E3 = ROCK

I wrote a column for The AV Club about my trip to E3, and it hit the web about an hour ago. It's my first foray into my version of gonzo journalism, and I'm really happy with the way it came out.

Take the largest video arcade you remember from your childhood. Now quadruple its size, put it in the middle of Shibuya Crossing, dim the lights, and crank the volume to 11. Toss in a bunch of celebrities, charge $300 for a stale slice of pizza and a soda, crank the volume up to 11 one more time, and you've got E3: the Electronic Entertainment Expo.

E3 started during the halcyon '90s, when Pets.com ruled the world. Now every May, gaming giants like Nintendo, Microsoft, Sony, and Sega gather at the Los Angeles Convention Center to present their newest hardware and software releases to a very select audience: about 30 percent entertainment media, 5 percent distributors, and 65 percent people who have managed to scam press passes so they can spend a day playing video games and checking out booth babes (who this year are required to wear nothing more revealing than miniskirts—the trade-show equivalent of burkas).

[. . .]

Four televisions, eight guitars, and a small crowd stood beneath a mockup that looked remarkably like a concert stage. I could hear Kiss' "Strutter" being played with varying degrees of proficiency as Gen-Xers rocked out in the highly anticipated co-op mode.

"Hey, isn't that Guit—" Spencer asked.

"Muh… guh… huh…" I answered, walking on autopilot to the front of the booth.

"Hi, I'm Wil Wheaton," I said, "and I love your game." Probably not the most professional way to introduce myself, in retrospect. "I'm writing about Guitar Hero II for The A.V. Club."

You can read the entire story at The AV Club, and while you're there, you can check out my Games of our Lives column for this week: Congo Bongo.

I feel really good about this column, and I'm really happy that the type of writing I've perfected over the years on my blog earned a spot in an actual print publication.

Oh, and if you think it's worthy: digg story. Thanks!

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May 17, 2006

too much is never enough

You know you're playing too much Guitar Hero when you see the Arena Rock Essentials at the iTunes Music Store and think, "Dude, I totally need to buy that."

Afterthought: If you could pick three songs for Guitar Hero II, what would they be?

I'd pick:

  • Money by Pink Floyd
  • Miserlou by Dick Dale
  • One by Metallica

Ryan would pick:

  • Rude Mood by Stevie Ray Vaughn
  • Stairway to Heaven by Led Zeppelin
  • Hot for Teacher by Van Halen

Nolan would pick:

  • I Need to do My Homework, So Don't Bother Me by I Am Nolan's Responsibility

Anne would pick:

  • How about you play less Guitar Hero? by Guitar Hero Widows, Inc.

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May 11, 2006

Primus Gives Master Track to Guitar Hero 2

Ghscreenshot My quest to play Guitar Hero 2 at E3 was a success! I played bass and I played lead in co-op mode on Van Halen's "You Really Got Me" (at the Vans Warped Tour, because they've licensed some real locations this time around) hitting 97% and 98% respectively. "Strutter" by KISS seemed to be the most popular song for people to try out, with "War Pigs" by Sabbath coming in a close second. I could have easily spent the entire day there, rocking all eight songs they had available for demo play, but there was a growing line of other wanna-be rockers waiting, and I didn't want to bogart the whole stage, man.

While I waited to play, I talked with some of the developers, who were all really, really cool guys, and told me something rather exciting about GH2:

Les Claypool gave RedOctane the master tracks for John The Fisherman, so when you play it in Guitar Hero 2, you'll be playing along with Les, Larry "Ler" Lamond, and Tim "Herb" Alexander, just like you were with them in the studio recording Fizzle Fry.

read more | digg story

It was so nice to meet developers who aren't completely in love with themselves and appreciate geeks like me who play their games, you know? Their entuhsiasm reminded me of the entuhsiasm I felt when I worked at NewTek during the launch of the Video Toaster 4000: we all knew we were working on something totally cool and unique, but we still got excited when someone who used it geeked out at us about it. I know there are pictures of me getting my rock on, so if I can track them down, I'll post them here for maximum goat-throwing.

Colecovision If you're going to E3 and you want to play GH2, don't bother fighting the crowds in the Sony booth (after you get past the 6 hour-long line of people waiting to play with the Wii). Go down to the Kentia Hall, and find the Red Octane booth. The lines are shorter, you can talk with the developers, and they've got GH2 posters and pins to give away. When you're done rocking out, you can stay in Kentia hall and see an absolutely amazing history of video games exhibit, featuring playable Colecovision, Vectrex, Intellivision, Apple //e, Atari 2600 and other console systems, as well as look-but-don't-touch collections of classic handhelds like the Tomytronic Pac-Man and Milton Bradley's Macrovision. There are also about 20 arcade games down there, set for free play, including Tempest, Black Widow, Stargate, Tron, Gorf, and Crystal Castles.

UPDATE: There's a picture of me in front of the Gorf, Donkey Kong, and Tempest machines from Ars here. For those of you scoring at home, of the machines in that picture, I played Gorf and Tempest, and I was incredibly sad that Gorf didn't have any sound. It implied that I was a Spaaace Ca-det, though, which I answered by blasting the Flagship out of the sky. Who's laughing now, Gorf?! Me! That's who! Me, baby! ME!

In the picture, I'm wearing a shirt featuring the code from Konami, which I got from Think Geek. I realized as I was parking my car for E3 (I missed the train so I had to drive. Yay.) that I was kind of wearing the band's T-shirt to its concert like a total dork. However, I got my rock on so hard on Guitar Hero 2, I'm really okay with that.

May 10, 2006

keep on jammin' the rhino

Activision bought RedOctane, the company responsible for Guitar Hero. Hopefully, this means more money for development, and not a bunch of corporate idiots screwing up my favorite game of 2006. Whatever comes of the partnership, epic congratulations to everyone at RedOctane (edited to add: and Harmonix! How could I forget Harmonix? -2 for me) who worked so hard to make the greatest fucking game in the history of me rocking out in my living room. You guys rock at least 97% of Cowboys From Hell on Expert, and I hope to throw some goats your way on Wednesday (which officially begins here in Los Angeles in 40 minutes) at E3.

Ryan and I have been having some serious Guitar Hero jam sessions recently. Last night, I finally five-starred Killer Queen and Fat Lip, and Ryan five-starred Stellar and Unsung (on medium; the kid slows down so he can play with the old man, which the old man appreciates.)

After I'd pulled a 99% on Killer Queen, I unwound with some Godzilla. As the song started up, Ryan said, "Dude, I think I hear cowbell in this song!"

I laughed a little bit, but maintained my focus: Yellow, blue, red green, yellowblueyellllooooowwwwww red yellow greenred . . . ROCK!

Ryan hopped up off the couch, and ran into the kitchen. A few moments later, he appeared back in the living room, a saucepan in one hand, and a wooden spoon in the other.

"What are you doing?" I said. Yellow, blue, yellowwwwwwww redyellow greenyellow rest yellowblue yellooowwwwwwww Star Power!

He held the saucepan about chest high, and began to tap it with the wooden spoon. "This song needs more cowbell," he said, "and this the closest I could get."

I played about twelve more notes before I collapsed into song-ending giggles.

May 05, 2006

Rev. Horton Heat and Van Halen in Guitar Hero II!!

I'm kind of crazy in love with Guitar Hero. Does that make me weird?
 
I have a list of seven songs for Guitar Hero II, as well as some awesome rumors about the sequel, at the SGGeekwire, and I dugg a site that has tablatures for all the songs available in the current Guitar Hero.

The only reason I'm suffering through E3 this year is so I can play this game, and write about the quest. Somehow, I'm pretty confident it's going to be worth it.

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May 01, 2006

consoles and strife

So a whole bunch of Nintendo nerds are paralyzed with outrage that Nintendo changed the name of the Revolution to Wii. Some of them, I've heard, are even considering having their tattoos of Link, Mario, and Kirby removed (but not Samus and Pikachu; those stay. Even pissed off nerds have their limits, you know.)[1]

Nintendo says,

"Wii sounds like 'we,' which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.

Wikipedia adds,

Nintendo spells "Wii" with two "i"s to create an image of players gathering together to play. The spelling also is intended to invoke the controllers the Wii uses. 

I actually think that logic is extremely cool, very non-linear, and surprisingly poetic for a video game company. And guess what? Nintendo now has people who are not Nintendo fanboys talking and thinking about the Wii. Brilliant.

Why are so many Nintendo fanboys taking it so personally? I wonder why the name of a gaming console is such a big deal? Isn't it the catalogue of games and how well they play what really matters?

There wasn't this much outrage from Trekkies when Rick Berman destroyed the Enterprise D, and that was worth some serious tattoo removal.

 

[1] Okay, I made that up, but the point stands.

April 26, 2006

Oklahoma Politicians Decide Some Videogames are "Harmful to Minors"

Oklahoma's State Senate unanimously passed a bill that would equate videogames like HALO and Grand Theft Auto 3 with hardcore pornography, making it a crime to sell those games to anyone under the age of eighteen:

HB3004 seeks to amend an existing Oklahoma statute, and redefine what is considered "harmful to minors." Authored by State Rep. Fred Morgan (R), the bill would add "inappropriate violence" to the statute. In the actual wording of the bill, "harmful to minors" means: "the material or performance lacks serious literary, scientific, medical, artistic, or political value for minors."

[. . .]

Virtually everyone can agree that there are games which are clearly inappropriate for children, but that's what ratings and parents are for. Why is it that Republican lawmakers are gung-ho for personal responsibility and government abstinence when it comes to healthcare, welfare, and minimum-wage laws, but they can't vote "aye" fast enough when it comes to intrusively legislating morality?

If this bill becomes law, it will be a crime to sell a "harmful" game to a anyone under 18. There are countless reasons that this is incredibly stupid, among them the fact that a 17 year-old can buy himself a ticket to a graphically violent film like Saw or Hostel, or a sexually-charged film like Showgirls. But that same 17 year-old couldn't legally purchase DOOM 3, and the person who sold it to him would be criminally liable. How does this make sense? The answer is, it doesn't. Bills like this have nothing to do with protecting the children or seriously addressing issues which need governmental attention. Bills like this are entirely about election-year pandering to the ultra-conservative minority who unfortunately make up the modern Republican Base.

You can read the rest at the SGGeekwire.

April 25, 2006

on poker and acting

Last week, Otis asked me if I'd write a few words for the PokerStars newsletter about how acting and poker mix together, and if I'd discuss how acting has helped my poker game.

I tried to answer intelligently and keep it brief, but since it takes me 200 words to say hello to someone, it shouldn't be a big surprise that I ended up sending Otis a little over 2800 words about acting, poker, and Almost Famous. I was so long-winded, in fact, that Otis ended up using the power of the fully-operational PokerStars blog to handle the Alderaan-destroying mountain of words I sent.

If you're interested in the poker stuff, or want to know how I've been able to combine my acting experience with my poker game, you can read the whole thing at the PokerStars blog.

For the rest of you, here's a little bit about acting that you don't have to be a poker geek to follow:

As an actor:
1) I have to be completely connected to the other actors in the scene, so my character understands what the other characters are doing, why they are doing it, and I (as the actor) can allow my character to react naturally and realistically. rather than "acting."
2) I have to completely commit to everything that my character does, and allow my character's memories, beliefs, and prior experiences (that I have made up) to truly _live_ in me, like they are real, so that all the unconscious physical signals that come with different emotions happen naturally, rather than as a result of "acting."

For an actor, getting caught "acting" is worse than a poker player getting caught bluffing; it's more like getting caught cheating. So we actors work very hard to make sure it never happens.

[. . .]

One of my favorite examples of this is from Almost Famous. Kate Hudson, as Penny Lane, asks Patrick Fugit, as William Miller, if he'll go with her to Morocco.

When she asks him, they've been running around a park together, and it's clear to the audience that they're falling in love. It's really charming to watch, and unless you're deeply cynical, it's tough to not smile with them, recalling the first time you fell in love.

"I've made a decision, I'm gonna live in Morocco for one year. I need a new crowd. Do you wanna come?" She says.

"Yes!" He says.

"Are you sure?" She says.

He looks at her, like he was completely lost in her, and says, "Ask me again."

She flushes, and she says, more intently, "Do you want to come?"

"Yes! Yes!" He says, as some seventies power ballad starts to play.

According to director Cameron Crowe, Patrick asked Kate to ask him again, because he'd been staring at her, and just got lost in that moment, so he missed his line. But he was still in the scene, so he asked her exactly the way he would have if it had been real. Kate stayed focused on him, stayed in the scene, and asked him again, so we have this incredibly wonderful moment of two people falling in love that probably has many of you running to Netflix to queue it up right now. If either one of them hadn't been completely focused on each other, that moment (which would have been impossible to script) never would have happened. If we'd caught them "acting," it would have ruined that moment, and the whole movie would have suffered as a result.

Did I pique your interest? Heh. So go on, read the whole thing. You know you want to.

April 20, 2006

the los angeles flatheads

Flatheads

Two tickets from TicketBastard: $52

Parking: $10

Four Dodger Dogs, two sodas: $27

Crushing heads with my stepson: Priceless

Watching the Los Angeles Dodgers of Los Angeles blow a one-run lead in the 8th to lose to the Cubs: Sadly predictable.

Eurofriendly Friday Poker Tomorrow

A lot of European players can't make my Tuesday night game at PokerStars, because it's sort of in the middle of the night for them. Because I love Europe so much (and to atone, in a very small and meaningless way, for that whole stupid Freedom Fries bullshit) I schedule a game once a month specifically for European players. It's called Eurofriendly Friday, and April's game is set up for tomorrow.

What: WWdN: N1kita Eurofriday
Where: PokerStars.
When: Friday, April 21. 1800 GMT
Password: monkey
Tournament number: 23319749
Buy-in: $10 + 1

Of course, anyone with eleven bucks and a PokerStars account is welcome to play with us, regardless of geography. It's also a much smaller field than the regular Tuesday night games, so if you're really into playing with me, your odds are much, much greater that you can crusher my kings with the hammer -- in fact, there are just three players signed up now, so it may just end up being a semi-private sit-n-go.

April 18, 2006

Destroy More Humans!

"You may have to metaphorically make a deal with the devil. And by 'devil', I mean Robot Devil, and by 'metaphorically', I mean get your coat."
  - Bender

Crypto137 Destroy All Humans! is one of my favorite games of 2005. My only complaint was that it was too short (you can rent it and finish the entire game in one weekend) but it sold very well, and I hoped that a sequel result. I hoped so much, I was willing to "get my coat."

Looks like my deal with the Robot Devil is about to pay off:

Destroy All Humans Sequel Coming in Fall
The sequel will be set in 1960s Europe, where Crypto will face off against ninjas, hippies, communists, and Godzilla-style mutant monsters.

read more | digg story

WWdN Poker tonight at PokerStars

Darwin_4 And now, an infrequent reminder that you can play poker with me tonight, and every Tuesday night, at PokerStars (or just download the client and watch us play, though I don't think you can chat with us unless you have at least $11 in your account.)

To sign up, go to Tourneys -> Private and look for WWdN:Change100 Invitational. I'm hoping for over 100 players this week, so the final two tables will pay out.

What: WWdN: Change100 Invitational
Where: PokerStars.
When: Tuesday, April 18. 8:30 EST
Password: monkey
Tournament number: 22928623
Buy-in: $10 +1

Additional details, and a whole bunch of WWdN tourney news is at CardSquad.

April 14, 2006

i wanna rock

"What do you want to do with your life?!"

"I wanna rock."

Guitar_hero Well, shit. I've gone and found another game that not only do I totally love, but gives me something else in common with one of my kids. Productivity is down 75,000 percent as a result.

Guitar Hero
is the most fun I've ever had with a pretend guitar, and let me tell you something: I've spent a lot of time playing with pretend guitars, long before Journey make air instruments popular in the video for Separate Ways.

I saw it at IGN Live last year, and thought it was really fun, but I didn't know if I really wanted to invest 65 or 70 bucks into the game, but when Ryan started talking about how he wanted it, too, we decided to split the cost so neither one of us would feel shafted if it wasn't as fun as we hoped. Two weeks or so ago, we picked it up, and we haven't stopped rocking.

The game is outrageously fun: you have a mini guitar controller (which you can outfit with stickers, including a totally rockin' skull and some ass-kicking lightning bolts) that plugs into your PS2. There are five color-coded buttons on the fretboard, and a flippy lever thing on the body. You play along with the songs, DDR-style, by pushing the correct button (or combination of buttons) as the stream down the screen at you, while you strum along on the flippy lever thing. You get points and bonuses, including the totally rockin' star power bonus, the more accurately you play.

You choose a character, and begin rocking out in some guy's basement with songs like "I Wanna Be Sedated" and "I Love Rock & Roll," and work your way up to songs like "Bark at the Moon" in a stadium. Along the way, you can buy new guitars, new designs for your guitars, and unlockable characters. The only complaint I have is that you can't buy hookers, blow, or tools to bury them when you're done with them. But thankfully, I'll always have GTA to fill that need.

There are different levels, and Ryan is much better than I am, completing all of Medium and the first level of Hard, while I'm still struggling to get past the second level of Medium. I've noticed that on the songs I know how to play in real life, I screw up the most, because my fingers get all excited and think I'm playing my bass for real (especially on Ziggy Stardust and Iron Man.)

Last night, Ryan and I were playing together (taking turns; we haven't picked up a second guitar for what I understand is the greatest two-player game in the world), and we decided to take the game to a whole new level: in addition to the bonus points the game delivered, we gave each other style points based on how hard we rocked out (Chuck Berry-esque leg kicking and throwing the goat during extended wahh-wahh notes were both good moves.) We were both rocking pretty furiously and I took a huge lead, until Ryan went into his room, and came out a few minutes later with a necktie around his forehead, sunglasses, and a Hawaiian shirt open to the waist. He threw the goat and said, "I am ready to rock."

I immediately had to award him umptybillion points for that move, and Ryan took a nearly insurmountable lead. I tried to come back with some exrta rock of my own, but the best I could muster was, "Hey, get these bitches off the stage, man," when Ferris and Riley decided that our jumping and wailing was an invitation for them to come into the living room and play with us. I took away umptybillion points of my own, giving Ryan a two umptybillion point lead, which is just short of one brazillion.

Right around the time we were about to finish rocking, Nolan wanted to give it a try, so we set him up, and told him that he could finish the gig (did I mention how much more fun this game is when you play with people who aren't afraid to be total dorks about it, and talk in a bad english accent and yell at the "audience" who are deep inside the TV?)

Nolan has only played once or twice, but he decided that he could jump right in on Medium (bad idea) and he picked Thunder Kiss 65 (worse idea - that's a tough song to effectively learn on.)

He did pretty well, all things considered, until about halfway through the song. He missed some notes, and started to get frustrated. Ryan did the coolest thing, though: he said, very calmly, "Hey, Nolan, you've totally got this. Just relax and you'll do great."

Nolan relaxed, and finished the song for a 3 star rating and 80% notes hit. That's not bad for your third time playing, especially following in the shadow of your big brother who kicks ass at the game, and your stepfather who took the rocking out a little too seriously.

Last week, I said that I wanted to raise kids who are people I am "proud of, and I'd like to spend time with, even if we weren't family: honest, honorable, generous, compassionate, and responsible."

It would have been very easy for Ryan to be a dick to Nolan about it, or to tease him, or not say anything encouraging at all, but he chose to be kind and compassionate. He saw his younger brother struggling, and chose to help him through it.

Of all the rocking we did last night, that rocked the most.

Paging Leeroy Jenkins

My friend Sean Bonner is a self-described "casual player" in World of Warcraft. Sean is also the co-creator of Metroblogging.com, so he recently added Metroblogging: Azeroth to the list of Metroblogging cities.

Yeah, "casual," not "totally into it." I totally believe you, Sean.

I don't play WoW (for reasons which will become apparent in a moment) but six million people do, and a Metroblog for a virtual city is just too geeky to ignore, so I interviewed Sean for SGNews Geekwire this morning:

W - Unlike something that would make a great April Fool's gag, like Metroblogging: The Island from Lost, this could actually take off, because to many people, Azeroth is a real place. When you did it, did you think at all that it would have a life longer than the typical "I kiss you" meme?

S - Oh totally, we didn't do this as a prank, and that's exactly why we didn't do it on April Fools. It's something we've been thinking about for several months now at least and finally had enough people who wanted to give it a shot. So we put it together in all seriousness, just like one of our other cities, to see what happens.

[. . .]

W - How much time do you spend playing?

S - More than I want to admit?

W - Hah. That's a great answer.

S - That's actually a kind of deceptive question, but you wouldn't know it if you don't play.

W - Oh, perfect. Another Geek meme I'm not in on.

S - Dude, seriously, it's nuts, you should check it out.

W - No way. I lost a year of my life to a MUD, and that was free and just text over telnet. I'm going to have to go to a meeting now, just because you brought it up.

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April 12, 2006

there is always soma, delicious soma

When I work on Games of our Lives, I usually listen to Fred on 44 or Ethel on 47. I used to listen to Lucy on 54, but it's recently become totally unlistenable, thanks to the addition of Sheryl Crow (on the "alternative" station?), and the heavy rotation of Foo Fighters and Red Hot Chili Peppers, making my satellite radio just as annoying as my regular radio. Way to go, XM.

Today, however, I'm listening to some fantastic radio from the internets that I thought I'd share with the five of you who don't know about it already: SomaFM, from San Francisco, specifically the Secret Agent station.

I used to listen to Soma quite often in the pre-Mac days, when I'd stream music over shoutcast on my Linux machine, but I usually listened to Groove Salad. I forgot about it until I found the Secret Agent station sort of by accident last night, and I've been listening to it pretty much nonstop since I got up this morning. So check it out, if you want to hear something you probably haven't heard before, or are in the mood for something totally different.

And while I'm off to work on next week's Games of our Lives, I encourage you to take a look at this week's installment, Bermuda Triangle, which has some cool (in my opinion, anyway) Easter Egg-ish obscure references for your "hey! I got that!" pleasure. While you're there, you may want to take a look at Guzzler, which I also think is pretty funny.

April 07, 2006

Sony Says PS3 Price Leak is Incorrect

Remember yesterday, when I wrote that the PS3 was getting stupid expensive?

Sony says the leaked price was incorrect, but after reading their statement,  think it sort of depends on what your definition really stupid expensive is.

(link goes to my article at SGNews, which is SFW.)

April 06, 2006

Sony Leaks PS3 Price

I swear to jeebus, it's a good thing so many geeks still live with their parents, and the rest of them made brazillians in the dot com boom, because these game systems are getting stupid expensive.

parked under the sunsphere

The kids are on Spring Break this week. Anne and Ryan are up in HellaNorCal, checking out colleges, and Nolan and I are hanging out with the dogs until they get back.

It's been a really fun week so far: lots of Magic: The Gathering, Brawl tournaments, The Los Angeles Dodgers of Los Angeles on TV, and walks with the dogs around the neighborhood when it isn't raining.

I've also introduced him to Lost, and I have the feeling that he'll run through Season One on DVD in five days, just like I did. Hopefully, he won't become as hopelessly just-jam-it-into-my-veins addicted to the show as I am (I'm only up to Episode 4 of Season Two, so if you're going to comment, please don't post any spoilers, okay? I reserve a special type of wrath for that sort of thing) but I managed to hook him on Battlestar Galactica this way, and I apologize for nothing. Nothing!!1one!

Sorry. I got a little carried away there.

So.

I've always felt that, as a parent, my job (and greatest hope) is to help my kids grow into the kind of adult that I'd be proud of, and I'd like to spend time with, even if we weren't family: honest, honorable, generous, compassionate, and responsible. Sometimes, as part of the whole Pod People experience, I feel like those efforts are failing. Add the bonus of the really great and neverending loyalty conflict game (that I refuse to play, but have to deal with, anyway,) and it's easy to wonder if any of the work will ever pay off. It's been easy to lose hope.

But over the last couple of months, I've come to believe that the Pods were actually Chrysalises, because it feels like both Ryan and Nolan have emerged as young adults whose company I really enjoy (and I believe the feeling is mutual.) The moments of irrationality are still there, and I'm sure that I am still so lame from time to time, but I have lots and lots of hope.

If you're a parent dealing with a Pod Person, don't give up. One day, you may wake to discover that your Pod Person has vanished as quickly as it arrived, leaving behind an honest, honorable, generous, compassionate, and responsible young adult.


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March 06, 2006

Handhelds!

Mattelfootball When I was seven years old, my dad had one of those Mattel handheld football games, and I loved it. I bet if you grabbed a few Gen X-ers and told them to close their eyes, they'd all be able to identify that game by the click-click-click-chirrrrp! sound which is as linked to that game as "D'Oh!" is to Homer Simpson.

As a member of the video game generation, I've been through most of the console systems, watched the rise and fall of video arcades, and written extensively about some very memorable games. I am a sucker for anything that celebrates the games of our lives, and  Donald Melanson's A Brief History of Handheld Videogames at Engadget is hawesome. He starts at the aforementioned (and pictured) Mattel Football, and works his way through the Atari Lynx, past all the incarnations of the Gameboy, to the PSP.

We've come a long way in the last 28 years, baby.